Time flies when you're making great games
Stopwatch Games Studio was born from a simple idea: every second of game development should count. Just like a stopwatch measures every precious moment, we measure our success by the experiences we create.
We're a passionate team of indie developers, artists, and designers who believe in the power of games to tell stories, challenge minds, and bring people together. From psychological horror to fast-paced arcade action, we create diverse experiences that resonate with players.
Our journey started with small game jams and experimental projects. Today, we're proud to be developing The Keyhole, our most ambitious horror project yet, while continuing to release fun, innovative games like Fasteroid for mobile platforms.
Time is ticking, and we're just getting started.
We constantly push boundaries and experiment with new ideas to create unique gaming experiences.
Every game we make is a labor of love. We pour our hearts into every detail.
We believe in crafting polished experiences that players will remember long after they finish.
The talented people behind the games

3D Artist
✌️ /10.

Developer,Composer/Sound Designer,Game Designer
may mayday be this day i don't play,them opps on my way i slay,and recreate in clay,just so they a** can pay.
Developer, Game Designer
yea.
Developer
im not weird im limited edition

Artist
The peak, long live sophie gng ✊
Developer,Vector Artist,Game Designer
I'll sell my soul to achieve success

Developer, Game Designer
Creativity takes courage ❤️

Composer, Game Designer
No description

3D Artist
Greatness Inspires Envy, Envy Engenders Spite, Spite Spawns Lies..
2d pixel artist
Passionate developer creating immersive experiences.

3d Artist
Always watching the clock.
Working on The Keyhole and expanding our portfolio with innovative indie titles. Growing our community and preparing for Steam launch.
Released Fasteroid on mobile platforms. Published multiple game jam entries and experimental projects on Itch.io.
Stopwatch Games Studio was founded. Started with small projects and game jams to hone our craft.